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标题 html5记忆翻牌游戏实现思路及代码
范文
    小球可以在方框内部自由运动,可以通过方向键控制黑色砖块上下左右移动去与小球发生碰撞,具体的实现思路及代码如下,感兴趣的朋友可以参考下,希望对大家学习html5有所帮助
    简单介绍
    小球可以在方框内部自由运动
    可以通过方向键控制黑色砖块上下左右移动去与小球发生碰撞
    代码实现
    代码如下:
    <!--
    To change this template, choose Tools | Templates
    and open the template in the editor.
    -->
    <!DOCTYPE html>
    <html>
    <head>
    <title>乒乓球游戏</title>
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
    <script>
    var ctx;
    var canvas;
    var ball_x=10;
    var ball_y=10;
    var ball_radius=10;
    var ball_vx=10;
    var ball_vy=8;
    var wall_x=30;
    var wall_y=40;
    var wall_width=30;
    var wall_height=60;
    var box_x=0;
    var box_y=0;
    var box_width=300;
    var box_height=300;
    var bound_left=box_x+ball_radius;
    var bound_right=box_x+box_width-ball_radius;
    var bound_top=box_y+ball_radius;
    var bound_bottom=box_y+box_height-ball_radius;
    var unit=10;
    function intersect(sx, sy, fx, fy, cx, cy, rad)
    {
    var dx;
    var dy;
    var t;
    var rt;
    dx = fx - sx;
    dy = fy - sy;
    t = 0.0 - (((sx - cx) * dx + (sy - cy) * dy) / (dx * dx + dy * dy));
    if (t < 0.0)
    {
    t = 0.0;
    }
    else if (t > 1.0)
    t = 1.0;
    var dx1 = (sx + t * dx) - cx;
    var dy1 = (sy + t * dy) - cy;
    var rt = dx1 * dx1 + dy1 * dy1;
    if (rt < rad * rad)
    return true;
    else
    return false;
    }
    function move_ball()
    {
    ball_x=ball_x+ball_vx;
    ball_y=ball_y+ball_vy;
    if(ball_x<bound_left)
    {
    ball_x=bound_left;
    ball_vx=-ball_vx;
    }
    if(ball_x>bound_right)
    {
    ball_x=bound_right;
    ball_vx=-ball_vx;
    }
    if(ball_y<bound_top)
    {
    ball_y=bound_top;
    ball_vy=-ball_vy;
    }
    if(ball_y>bound_bottom)
    {
    ball_y=bound_bottom;
    ball_vy=-ball_vy;
    }
    //撞到上边
    if(intersect(wall_x,wall_y,wall_x+wall_width,wall_y+wall_height,ball_x,ball_y,ball_radius))
    {
    ball_y=wall_y-ball_radius;
    ball_vy=-ball_vy;
    }
    //撞到左边
    if(intersect(wall_x,wall_y,wall_x,wall_y+wall_height,ball_x,ball_y,ball_radius))
    {
    ball_x=wall_x-ball_radius;
    ball_vx=-ball_vx;
    }
    //撞到右边
    if(intersect(wall_x+wall_width,wall_y,wall_x+wall_width,wall_y+wall_height,ball_x,ball_y,ball_radius))
    {
    ball_x=wall_x+wall_width+ball_radius;
    ball_vx=-ball_vx;
    }
    //撞到下边
    if(intersect(wall_x,wall_y+wall_height,wall_x+wall_width,wall_y+wall_height,ball_x,ball_y,ball_radius))
    {
    ball_y=wall_y+wall_height+ball_radius;
    ball_vy=-ball_vy;
    }
    }
    function move_wall(ev)
    {
    var keyCode;
    if(event==null)
    {
    keyCode=window.event.keyCode;
    window.event.preventDefault();
    }
    else
    {
    keyCode=event.keyCode;
    event.preventDefault();
    }
    switch(keyCode)
    {
    case 37://left;
    wall_x-=unit;
    if(wall_x<bound_left)
    wall_x=bound_left;
    break;
    case 38://up
    wall_y-=unit;
    if(wall_y<bound_top)
    wall_y=bound_top;
    break;
    case 39://right
    wall_x+=unit;
    if(wall_x+wall_width>bound_right)
    wall_x=bound_right-wall_width;
    break;
    case 40://down
    wall_y+=unit;
    if(wall_y+wall_height>bound_bottom)
    wall_y=bound_bottom-wall_height;
    break;
    default:
    break;
    }
    }
    function draw_all()
    {
    ctx.beginPath();
    ctx.clearRect(box_x,box_y,box_width,box_height);
    ctx.fillStyle="rgb(255,0,0)";
    //ctx.lineWidth=ball_radius;
    ctx.arc(ball_x,ball_y,ball_radius,0,Math.PI*2,true);
    ctx.fill();//note
    ctx.fillStyle="rgb(0,0,0)";
    ctx.fillRect(wall_x,wall_y,wall_width,wall_height);
    ctx.strokeRect(box_x,box_y,box_width,box_height);
    }
    function init()
    {
    canvas=document.getElementById('canvas');
    ctx=canvas.getContext('2d');
    draw_all();
    setInterval(draw_all,100);
    setInterval(move_ball,50);
    window.addEventListener('keydown',move_wall,false);//note
    }
    </script>
    </head>
    <body onLoad="init();">
    <canvas id="canvas" width="300" height="300"></canvas>
    </body>
    </html>
    难点
    小球和砖块的碰撞检测以及碰撞处理,将砖块分解为4条线段,分别对小球和每条线段进行碰撞检测。
随便看

 

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更新时间:2025/5/16 5:43:19