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标题 Lua脚本自动生成APK包
内容
    这篇文章主要介绍了Lua脚本自动生成APK包,本文脚本适用于cocos2dx+lua的项目,需要的朋友可以参考下
    上次用了纯bat写了个脚本生成APK包,感觉bat扩展性和语法差的令人发指,这次用lua重写了一个脚本
    可以根据需要自行扩展了。
    使用前tool path 还有 target path的前两个还是需要自己设置下。
    一些小的函数 jit_file copy_file 我就不贴了 比较简单,用来luajit 和 拷贝。
    -- Authors: sails鸢@oschina
    -- Date: 20th , August , 2014
    -- Note:
    -- This is used for Cocos2dx + Lua
    -- This is a script to making .APK file for android platform
    -- Make sure you have installed java, ant, android sdk, ndk, svn, jit
    -- Also plz check and rewrite following paths before you use this script
    -- Remarks:
    -- The script will update your cocos engine directory and your Lua script which probably is Resources
    -- then it should jit your Lua files , use ASMaker to encrypt your Lua-jit files
    -- all files and resources will move to this folder proj.android/assets
    -- finally it will make a .APK package with ANT
    require('support')
    --tools paths
    local JAVA_HOME = 'C:\Program Files\Java\jdk1.8.0_05'
    local ANT_HOME = 'D:\ProgramSoftware\apache-ant-1.9.4'
    local ANDROID_HOME = '"D:\ProgramSoftware\android sdk\sdk"'
    local NDK_HOME = 'D:\ProgramSoftware\android-ndk-r9d-windows-x86_64\android-ndk-r9d'
    local SVN_HOME = 'C:\Program Files\TortoiseSVN\bin\'
    --target paths
    local ENGINE_DIR = 'D:\engine'
    local WORK_DIR = 'D:\engine\projects\XXXX\proj.android'
    local RESOURCES_DIR = WORK_DIR ..'\..\Resources'
    local ASSETS_DIR = WORK_DIR ..'\assets'
    --function detect directory
    local function dir_exist(dir)
    return os.execute(string.format('pushd "%s">nul 2>nul && popd', dir))
    end
    --remove old assets
    if dir_exist(ASSETS_DIR) then
    rmdir(ASSETS_DIR)
    end
    --remove old APK
    local old_apk , err = io.open(WORK_DIR..'\bin\XXXX-release.apk')
    if err == nil then
    old_apk:close()
    delfile(WORK_DIR..'\bin\XXXX-release.apk')
    end
    --svn update
    --check
    --svn_up(ENGINE_DIR)
    --svn_up(WORK_DIR..'\..')
    --luajit
    --iter directory
    local cmd = string.format("pushd %q &dir /b /s &popd" , RESOURCES_DIR)
    local file_list = io.popen(cmd)
    for line in file_list:lines() do
    line_to = string.gsub(line, 'Resources', 'Resources_jit')
    if dir_exist(line) then
    check_mk_path(line_to)
    else
    if(string.find(line,'.lua$')) then
    jit_file(WORK_DIR, line , line_to)
    else
    copy_file(line , line_to)
    end
    end
    end
    file_list:close()
    --encryption with ASmaker
    local enc_cmd = WORK_DIR..'\ASmaker.exe'..' -i '..WORK_DIR..'\..\Resources_jit'.." -o "..ASSETS_DIR..' -f .lua -e .exe'
    local enc_re = run_one_cmd(enc_cmd)
    if enc_re:find ("失败") then
    print("ASmaker加密文件夹失败!",enc_re)
    os.exit(1)
    end
    --ndk build
    local ndk_cmd = 'call '..NDK_HOME..'\ndk-build'..' -C '..WORK_DIR..' '..'NDK_MODULE_PATH='..ENGINE_DIR..';'..ENGINE_DIR..'\cocos2dx\platform\third_party\android\prebuilt'
    local ndk_re = run_one_cmd(ndk_cmd)
    if ndk_re:find ("error") then
    print("NDK build失败!",ndk_re)
    os.exit(1)
    end
    --android update
    local and_cmd = 'call '..ANDROID_HOME..'\tools\android'..' update project -p '..WORK_DIR
    local and_re = run_one_cmd(and_cmd)
    and_cmd = 'call "'..ANDROID_HOME..'\tools\android"'..' update lib-project -p '..ENGINE_DIR..'\cocos2dx\platform\android\java'
    and_re = run_one_cmd(and_cmd)
    --ant
    local ant_cmd = 'pushd '..WORK_DIR..'&call '..ANT_HOME..'\bin\ant release'
    local ant_re = run_one_cmd(ant_cmd)
    if ant_re:find ("failed") then
    print("生成APK失败!",ant_re)
    os.exit(1)
    end
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更新时间:2025/5/17 12:38:27